Jackaroo Clash

How to play Jackaro

Setup & teams

Board zones

Moving, killing & blockades

Cards

2, 3, 6, 8, 9 — move one of your marbles forward by the card's value.

A♠

Ace

Bring a marble out of Home onto your Base spot, OR move 1 or 11 steps.

K♠

King

Bring a marble out onto your Base spot, OR move 13 steps, killing every other player's marble in its path.

J♣

Jack — the Swapper

Swap one of your marbles on the track with any other marble on the track. Marbles in Home, on their Base spot or in a Safe Zone can't be swapped.

Q♠

Black Queen ♠ ♣

Move one marble 12 steps.

Q♥

Red Queen ♥ ♦

The next player loses a card: you draw one blindly from their hand and it's burned.

10♦

Ten

Move 10 steps, OR make the next player burn a card of their choice — and that burn is their whole turn.

7♥

Seven — the Splitter

Move 7 steps in total, split between two of your marbles if you like (e.g. 4 + 3). All 7 must be used.

5♣

Five — the Enforcer

Move ANY marble on the board 5 steps forward: yours, your partner's or an opponent's (push them past their Safe Zone!). Another player's marble resting on its start hole can't be moved.

4♦

Four — the Shortcut

Move one marble 4 steps backward. From your Base spot this puts you right at the entrance of your Safe Zone.

House rules

The host can switch rules on or off in the lobby. "Consecutive blockade" (official complex rules) means: when two marbles stand next to each other on the track, the front one is a wall that can't be passed, killed or swapped.